VANTYX terms of service
DRAFT. NOT LEGAL ADVICE. NOT A CONTRACT. DO NOT RELY ON THIS.
This was written by the people who built VANTYX, not by a solicitor. Neither the author nor the owner of VANTYX is a lawyer, and nothing here is legal advice. It is published as a draft so that the promises the software actually makes and does not make are on the record in plain language while the real agreement is being prepared.
There is no contracting entity named here, no governing law and no jurisdiction, because none has been decided. This must be drafted properly by a qualified solicitor before it is relied on by anyone. Nothing here has been reviewed.
What VANTYX is
VANTYX is an anti-cheat for FiveM servers. It has two halves. One is a resource that runs on your own server and blocks things as they happen; the other is a hosted service that receives what the first half found, scores it, explains it, and shows it to you.
You install the first half. We operate the second. You keep running your server; VANTYX never takes it over.
What you are buying
A licence for your organisation, which allows a set number of servers and a set number of concurrent players. Those limits are checked when a server enrols, not by us noticing afterwards, so you find out at install time rather than a month later.
Every plan gets the same protection. A cheaper plan buys fewer server slots and less support. It never buys a weaker anti-cheat, and there is no detection that is withheld from a lower tier. Data retention is also identical on every plan — the periods are in the privacy policy and they are the same for everyone.
Prices on the site are placeholders and say so. No price has been agreed and nothing in this system has ever taken a payment.
What happens if your licence lapses
This is the promise most worth reading, because it is the opposite of what most licensed server-side software does.
A licensing dispute will never take your server down. There is no mechanism in VANTYX that can stop your FiveM server, disconnect your players, or refuse to start. There is not a setting for it and there is not a column in the database that could express it — that absence is deliberate and permanent.
What actually happens when a licence expires: for a grace period of 72 hours, VANTYX keeps detecting and logging exactly as before. After that it degrades to protection-only — the in-game blocking keeps running on your machine, and the reporting to your dashboard pauses. Your players are still protected from the things VANTYX blocks in the tick, because that code runs on your server and does not need us.
The same is true when we are simply unreachable. VANTYX keeps every in-game check running, keeps blocking, keeps enforcing the ban list it already has, and spools what it observed to disk to send when we come back. Offline behaviour is a feature, not a fallback.
What we can send to your server, and what we cannot
The channel from us to your server carries a fixed, closed list of eight commands. It can enforce against one player, ask for a fresh policy bundle, sync a ban-list change, raise telemetry detail for one session, change how often your server reports, answer a liveness check, ask for a resource inventory, and print a notice in your console.
There is no command to run code, no command to evaluate a string, no command to write a file, and no command to start or stop a resource. This is not an oversight we might fix later; it is the reason the list is a closed list. VANTYX is installed with server-side privileges on other people's machines, and a general-purpose remote-command channel would mean that one breach of our systems became a code-execution event on every customer at the same moment.
What VANTYX will not do to your players
The full list, with the code behind it, is in the privacy policy. In short: no hardware fingerprinting, no screen capture, no memory or process scanning, no file listings from a player's computer, and nothing installed on a player's machine at all. No ban information is shared between customers.
You decide who is banned
VANTYX proposes. A named human on your staff decides. The strongest thing the automated system can do on its own is suggest a temporary ban and attach the evidence; the database will not accept a ban record without an evidence bundle, and it will not accept a permanent ban without a person's name attached to it.
That means the enforcement decisions taken on your server are yours, and so is the responsibility for them. VANTYX gives you the evidence, in plain English, with the innocent explanations it considered — and then it stops.
Every ban carries an appeal code shown to the player as they are removed. The appeal comes to your staff, not to us. We carry it; you decide it.
What VANTYX cannot catch, stated plainly
We would rather say this here than have you discover it.
A server-side anti-cheat sees what a cheat does to your server. A cheat that only reads a player's own memory to draw things on their screen — ESP, radar — never sends your server anything untrue, and is invisible to VANTYX and to any other server-side product.
Under FiveM's networking model, your server's copy of a player's position and health is reported by that player's own machine. A cheat that lies consistently in every message is caught by physics limits and by the checks on events and entities, which is where VANTYX concentrates — but it is a real ceiling and not a marketing one.
A backdoored resource already on your server runs with the same privileges VANTYX does. We can flag it and show it to you as a risk; we cannot contain it.
And every detection weight in this version is a considered estimate rather than a figure calibrated against real labelled data, because that data does not exist yet. The product tells you this where it matters, and the adaptive learning system that would eventually replace those estimates is built, tested, and deliberately switched off until there is enough real data to justify turning it on.
No anti-cheat catches everything, and any product that tells you otherwise is selling you something. VANTYX is not warranted to detect any particular cheat.
Your data
Your account data is ours to look after. Your players' data is yours, and we process it for you. Which is which, and what happens to each, is set out in the privacy policy and in a data processing agreement that a solicitor is preparing.
Acceptable use
Don't use VANTYX to attack anyone. It is built to protect servers, not to retaliate — there is no capability in it that reaches out to a player's machine, and there will not be one.
Don't try to use the appeals surface, the ingest endpoint or the dashboard to learn about people who are not your players. The system is designed to make that structurally impossible, and attempting it is a breach of these terms independently of whether it works.
Things this draft does not yet answer
Listed rather than glossed over.
- The legal entity behind VANTYX, its country, the governing law and the jurisdiction.
- Payment terms, renewal, cancellation and refunds.
- Limitation of liability, and what a fair cap is for a product at this price point.
- Uptime commitments. There are none, and no support rota exists yet.
- What happens to your data after you stop being a customer.
- How to contact us about any of this.
Changes
This is a draft. It will be replaced by a version a solicitor has written. When that happens, this notice goes away and the document gets a date and a version.